Pit Lane Exit violations are now logged and penalized accordingly (May require content updates).The size of penalty increases for extreme cuts. During race sessions earn warning points, if 3 points are acquired in one go or you pass the cumulative point limit threshold (5 by default) a drive through is given.During all sessions invalidate current lap and sometimes next lap, based on how close to the end of the lap and the size of the infringement.Improved calculation of infringement during time off track, taking into account, time gained, distance travelled, throttle application, time off track, speed differentials, positions gained during race, wall riding and more.Ability to configure number of Track Limit Points before a Drive Through during race sessions.Ability to set Track Limits to None/Default/Strict.Updated Track Limits System taking into account many factors to award warning points for infringements with drivers given a short amount of time post cut to give up any gained time or positions in race.So, let’s take a look at what today’s new update looks like in more detail: Simply put, this is both a mixture of us having worked various hotfix updates into the build since RC deployed, and also the result of having a few extra weeks in order to finalise additional things that didn’t quite make it into the first release. This strategy has worked well for us so far, and what it inevitably means is you will see some slight differences between the change note of the RC, and the logs from the new public release found below. Here, players can choose to ‘opt in’ to this early look build, try out the update early, and hopefully catch any unexpected issues that may occur prior to us pushing the final build into the public domain. In order to ensure we hold maximum confidence in the robustness of our latest code changes, we tend to deploy what we call a ‘Release Candidate’ update around one month prior to full release. What this means in reality is that every three months, we drop a substantial new build of the simulation, and a selection of new content to play with. From the high energy thrills of tin top touring cars to the flat out performance of modern endurance racing, with a sprinkling of old school charm mixed in for good measure, we think our new content releases should be pretty popular – and certainly helps us in our quest to ensure rFactor 2 contains something for everyone to enjoy.Īs many of you will know, this year we have moved to a quarterly cycle of content deployments. Moving away from the game update, we have also taken the opportunity to continue our expansion of content offerings within the simulation, adding exciting new vehicles and a very different types of circuit as part of this Q3 2022 release. Although this change isn’t immediately visible to players in the way a graphic update would be, for example, we are massively excited to see and hear how these quite fundamental improvement helps to expand the whole rFactor 2 playing experience. Of the main highlights from this build, the introduction of what we are calling ‘Real Road 2.0’ is perhaps the most significant – as we look to add new layers of realism to the driving experience, introducing dynamic surface temperature changes that will significantly affect how the drivers and cars interact with the circuit and its behaviour – across an array of different weather and temperature conditions. Seeing as we all like surprises, how about another car too? Yes, the Q3 2022 update and DLC drop will also include the awesome Ford Focus ST BTCC!!!!!!!īringing a wealth of updates and improvements to the simulation, the new build update deployed today brings with it some important changes for the ongoing development of rFactor 2. The wait is finally over, today is the big new build update and content drop for rFactor 2!
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